Closed GoogleCodeExporter closed 9 years ago
This is a convenience feature that that hasn't been extensively tested. If
Macifom detects that the button you pressed for Up, Down, Left or Right is an
axis, it configures the pair (Up/Down or Left/Right) to use that axis. If the
button pressed is not an axis, it should behave in the way you're expecting.
Does this prevent you from configuring the Logitech DualAction?
Original comment by auston.s...@gmail.com
on 10 Dec 2010 at 5:04
I'm having the same issue as well. I am using a Logitech Dual Action as well
for the Mac OSX 10.6.6 I'd like to know if there is a method of debugging the
system or someway to unbind them so that my character doesn't always "go to the
left". If there's a way to fix it let me know. I'm no computer or technological
wizard so to have this figured in simple terms would be fantastic. Even the
guide....sadly is very foreign to me >.<;;; Here is a snap shot of what I have
to show you of what I am dealing with. Everything is fine minus a few things.
But I just wish I could figure them out myself. But again not 100% tech savy.
If anyone can figure out what I am suppose to do in the attached screen shot I
would be very grateful, maybe it would crack the could on my person who is just
stuck "going to the left".
Original comment by Edtra...@hotmail.com
on 16 Feb 2011 at 2:09
Attachments:
I am having a similar issue with an Xbox 360 controller. It's binds 27 or 28 to
the up/down and left/right keys. Also within the game dpads and joysticks do
nothing. Only the start/select/A/B buttons work.
Original comment by Inexpli...@gmail.com
on 19 May 2011 at 2:58
I am using a Logitech Rumblepad 2, and it does the same thing, so in-game I can
only move either up or down and left or right. Please fix this... there's not a
single other NES emulator with joystick support that doesn't use the stupid
Emulator Enhancer.
Original comment by nimbusz...@gmail.com
on 5 Jun 2011 at 11:30
i too am having this problem with the logitech dual action usb gamepad. it
would be great if this could be fixed! thanks
Original comment by andyhs...@gmail.com
on 23 Jul 2011 at 11:02
There's a fix for this coming in Macifom v.16, which is currently in final
testing. You can test it out yourself in rev. 95 of trunk.
Original comment by auston.s...@gmail.com
on 25 Sep 2011 at 8:56
The gamepad works properly now, but Up&Down and Left&Right still appear to be
bound at the same time (i.e., when I bind Up, Down also shows as being bound to
the same axis without my having bound it yet). Is this a convenience feature?
Original comment by i...@consoleemu.com
on 10 Oct 2011 at 5:03
Sounds like things are working correctly now. When an axis is found, it
automatically binds the opposite direction to speed up configuration a bit.
Original comment by auston.s...@gmail.com
on 31 Oct 2011 at 5:34
Original issue reported on code.google.com by
i...@consoleemu.com
on 8 Dec 2010 at 7:50