quasilyte / ebitengine-input

A Godot-inspired action input handling system for Ebitengine
MIT License
66 stars 8 forks source link

Do we need two separate GamepadDeadzone options? #24

Open quasilyte opened 1 year ago

quasilyte commented 1 year ago

It's not hard to duplicate this option to have a way to control a deadzone on a per-stick level.