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quasilyte
/
ebitengine-input
A Godot-inspired action input handling system for Ebitengine
MIT License
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ActionKeyNames should respect the key modifiers
#4
Closed
quasilyte
closed
1 year ago
quasilyte
commented
1 year ago
So,
ctrl+c
should be
"ctrl_c"
, not just
"c"
.
So,
ctrl+c
should be"ctrl_c"
, not just"c"
.