quasilyte / ebitengine-input

A Godot-inspired action input handling system for Ebitengine
MIT License
66 stars 8 forks source link

make it easier to load the keymap from an external file #7

Closed quasilyte closed 1 year ago

quasilyte commented 1 year ago

There is an open question still: can we simplify the action=>string conversion step? stringer can't help with an external type like input.Action.

Refs #6