quat1024 / BotaniaTweaks

small tweaks to botania, such as nerfable mana fluxfields and automatable ender air
Mozilla Public License 2.0
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Small Enhancements #49

Open SirAron111 opened 5 years ago

SirAron111 commented 5 years ago

Being able to set the amount of mana consumed from the flügel tiaras as well as setting how fast the fly goes down.

Making the Key of the kings law dmg adjustable (would improve the compatibility with modpacks that scale up dmg or mob hp etc so the super awesome key isn’t useless in these.)

Setting extra effects to the gaia guardian 2 fight to use random effects fearys not only wither XD. Or maybe another thing dont know what could make the fight more interesting thought.

quat1024 commented 5 years ago

I don't think the tiara needs any tweaking. It's already post-gaia; making it use more mana will make it more annoying than interesting, and I don't really think it uses enough mana to justify making it use less. Increasing the time limit will just make it the same as flight options from other mods, which you could use instead; decreasing the time limit will again just make it more annoying without really adding any gameplay value.

I think significantly changing the gaia guardian fight is outside of the scope of this mod (and it's pretty good as-is). If you have any specific ideas, take them to /r/botania!

I like the idea of increasing the damage on the Key, it really is a cool weapon.

SirAron111 commented 5 years ago

K np i was just thinking about this because I am running a Modpack that’s more about combat and less about having ridiculous 10x10 crafting recipes and also disabled all easy creative flight items like angel rings.

I have no jetpacks the only ways to get flight are with botania, a rare relic that constantly eats feathers to fly (like a rocket not creative), a really rare chance to get a flight spell for a magic mod (also not as op as the botania wings gives you more like a fing flappy flight thingy that makes you feel likee a bird but you need to hold your want so no fighting when flighted) and lastly the draconic armor giving free creative flight but to get it you need materials from all the mods meaning you would need things from like 10 different mods to even get that for the end fight.

And for my taste the botania wings where a bit long lasting having them as a near creative flight is nice but simply flying over bosses heads for the full fight was a bit op. --- maybe an option to disable them in combat or so like not after you get hit but once you hit a mob (melee or ranged) I wanted it to be a nice option to get around the map and your base etc for building and so on but not for combat.