In the default Terrasteel agglomeration recipe, this mod causes the animation particles to start green and end up blue, whereas in base Botania the particles start blue and end green.
In a custom recipe I implemented, I got an entirely different result. Here's the recipe line:
Agglomeration.addRecipe(chargedValonite, [<thebetweenlands:items_misc:19>] as IIngredient[], 125000, 0x0088ff, 0xff00ff, AgglomerationMultiblock.create());
This produced a recipe that works as expected except visually: starting with orange particles and ending with green (when the given values should start bluish and end magenta), suggesting that the colour values are inverted (which seems inconsistent with the results from the default recipe!).
In the default Terrasteel agglomeration recipe, this mod causes the animation particles to start green and end up blue, whereas in base Botania the particles start blue and end green.
In a custom recipe I implemented, I got an entirely different result. Here's the recipe line:
Agglomeration.addRecipe(chargedValonite, [<thebetweenlands:items_misc:19>] as IIngredient[], 125000, 0x0088ff, 0xff00ff, AgglomerationMultiblock.create());
This produced a recipe that works as expected except visually: starting with orange particles and ending with green (when the given values should start bluish and end magenta), suggesting that the colour values are inverted (which seems inconsistent with the results from the default recipe!).