There are 3 main components to the art style: UI, backgrounds/environments, and items in the game (characters).
UI
Honestly, PVZ and Bloons (6) are big inspirations here.
Simple
Cartoony
Cute
d
Backgrounds
This is the element underneath the in-game elements. These should be pretty simple, but convey the environment the organisms are in. This is where (potentially) the tilesets come in. This also includes obstacles, pathways, etc.
In-game elements
These are the cells/organisms, the food, and anything else placed on top of the environment. For the characters, I'm thinking I'm going to riff off of this basic model:
Software/assignments
In-game elements
I'm pretty happy with blender for the characters. It's the easiest way to create a symmetrical character (for me) out of all the options we explored. I can also manage the versions the same way that we do godot (steam). Unless someone really wants to do the characters and in-game items, I'll do it (@IllustratedMan-code).
It's not too bad to create basic UI elements in inkscape, but can also be done with krita (keep the mirror modifier on). Blender can do this fairly easily as well (happy to walk people through setting up a project if you want to learn).
Third party assets
We can also use third party assets if needed. There are some that are permissively licensed and free, which could be good.
There are 3 main components to the art style: UI, backgrounds/environments, and items in the game (characters).
UI
Honestly, PVZ and Bloons (6) are big inspirations here.
Backgrounds
This is the element underneath the in-game elements. These should be pretty simple, but convey the environment the organisms are in. This is where (potentially) the tilesets come in. This also includes obstacles, pathways, etc.
In-game elements
These are the cells/organisms, the food, and anything else placed on top of the environment. For the characters, I'm thinking I'm going to riff off of this basic model:
Software/assignments
In-game elements
I'm pretty happy with blender for the characters. It's the easiest way to create a symmetrical character (for me) out of all the options we explored. I can also manage the versions the same way that we do godot (steam). Unless someone really wants to do the characters and in-game items, I'll do it (@IllustratedMan-code).
Backgrounds/environment
These can be done fairly easily in krita, whether it's just a huge background image, or a tileset, see this template: https://github.com/GDQuest/krita-tileset-templates
UI
It's not too bad to create basic UI elements in inkscape, but can also be done with krita (keep the mirror modifier on). Blender can do this fairly easily as well (happy to walk people through setting up a project if you want to learn).
Third party assets
We can also use third party assets if needed. There are some that are permissively licensed and free, which could be good.