quaternary-game / quaternary

https://quaternary-game.github.io/quaternary/
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Art Style/Software #2

Closed IllustratedMan-code closed 11 months ago

IllustratedMan-code commented 1 year ago

There are 3 main components to the art style: UI, backgrounds/environments, and items in the game (characters).

UI

Honestly, PVZ and Bloons (6) are big inspirations here.

Software/assignments

In-game elements

I'm pretty happy with blender for the characters. It's the easiest way to create a symmetrical character (for me) out of all the options we explored. I can also manage the versions the same way that we do godot (steam). Unless someone really wants to do the characters and in-game items, I'll do it (@IllustratedMan-code).

Backgrounds/environment

These can be done fairly easily in krita, whether it's just a huge background image, or a tileset, see this template: https://github.com/GDQuest/krita-tileset-templates

UI

It's not too bad to create basic UI elements in inkscape, but can also be done with krita (keep the mirror modifier on). Blender can do this fairly easily as well (happy to walk people through setting up a project if you want to learn).

Third party assets

We can also use third party assets if needed. There are some that are permissively licensed and free, which could be good.

IllustratedMan-code commented 11 months ago
IllustratedMan-code commented 11 months ago

Theme provides global constants through get_theme_constant and or get_theme_color. The theme also allows for consistent styling.

I'm going to try to flesh out the theme as time goes on.