Open quellus opened 1 month ago
This is not a bug but a feature of all common browsers to save on system resources, which is particularly important on any kind of battery driven devices. If the window get's occluded / out of focus, it stops drawing pixels.
This must be disabled via browser config. If necessary, I can extend the README for the most common Browsers (Firefox, Edge, Chrome)
Describe the bug?
When GDTuber is focused and a maximized window, if a YouTube video is playing behind it, the YouTube video will no longer be visible.
This is the case for Edge and Google Chrome. No other browsers have been tested yet.
To Reproduce
Expected behavior
The YouTube video should not freeze and still be visible as GDTuber is a transparent window.
Screenshots
No response
Godot Version
4.2.2
What Platforms does this occur on?
Windows
Additional Context
We think this is likely a feature of the browser or YouTube to save on resources when the window is not visible, but maybe there's something we can be done about it.