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quentin452
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CatzEngine
CatzEngine is a fork of Esenthel Engine and its Tools
http://esenthel.com/
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Defered Renderer make Water Bugs in my CatzWorld game
#56
quentin452
closed
5 months ago
0
CurrentlyOpenedFilePath not get updated while using ctrl + f to search things , and so clang format canot format files
#55
quentin452
opened
5 months ago
0
Clanf format can make "Failed to find source file" under certain condition
#54
quentin452
opened
5 months ago
0
If using DXVK and openning game , Windowed mode render nothing
#53
quentin452
opened
5 months ago
0
Idk if the same bug appear if i try to build a game from (a non subfulder) ...
#52
quentin452
closed
5 months ago
1
if a project Got Renamed to an another name the project name before the \ remain the same has before
#51
quentin452
closed
5 months ago
1
DXVKGPLASYNC : Add a new option in "Exe" to compile the game and after copy and paste necessary files/configs for dxvk on Windows build
#50
quentin452
opened
5 months ago
0
The first time i format file (when autosave is enabled) the file not get reloaded properly , but the second time all is ok
#49
quentin452
closed
5 months ago
0
clang format : sometimes barely deletes lines from the files
#48
quentin452
closed
5 months ago
0
clang format : support more OS (currently support windows)
#47
quentin452
opened
5 months ago
0
clang format : when formating files , sometimes forcereload to reload the file get called before finishing the formating and so the file not get reloaded
#46
quentin452
closed
5 months ago
0
Auto Save During Writing Break Code Suggestion
#45
quentin452
closed
5 months ago
0
Move IMPORTANT-(ONLY-FOR-WINDOWS) from the wiki to the project creation(add new functions to the code directly when creating a project)
#44
quentin452
closed
5 months ago
0
Auto Save break undo /redo also
#43
quentin452
closed
5 months ago
1
Clang Format Bugs/todo
#42
quentin452
closed
5 months ago
0
Reload source when detecting external change , or reopening the window to avoid unsynched sources
#41
quentin452
opened
5 months ago
0
Need to disable autocomplete if i click on (numepad/number keys ,), +, * , ! , : , ; , "," , < , ² , space and maybe more)
#40
quentin452
closed
6 months ago
1
Save settings for Depth recursion project searching to save the settings value
#39
quentin452
opened
6 months ago
0
Auto save script options save ,but not load values
#38
quentin452
closed
6 months ago
0
Added IntelliSense like for code error debugging
#37
quentin452
opened
6 months ago
0
Logs doesn't work from games , but work from the editor
#36
quentin452
closed
6 months ago
0
Log bug when openning games from the Editor
#35
quentin452
closed
5 months ago
0
Only include H files when needed instead of all in Engine.h (to surely reduce exe file size)
#34
quentin452
opened
6 months ago
0
Add options to reduce speed /threads to reduce lags on low end pc when building
#33
quentin452
closed
6 months ago
0
Clear automatically logs if Build again or using "Do Selected"
#32
quentin452
closed
6 months ago
0
Sometimes idk for what , but it say something like "The project is already openned" but its not the case
#31
quentin452
opened
6 months ago
0
Support Higher Gui Scale (Editor) + Extra
#30
quentin452
opened
6 months ago
0
Need to disable Autocomplete code if i only use Keybind SPACE
#29
quentin452
closed
6 months ago
1
The Scrollbar next to the code in the editor make i can't select text (the first colomn if line number is disabled)
#28
quentin452
opened
6 months ago
0
Add Clang Format Support
#27
quentin452
closed
5 months ago
0
Sometimes when exiting games , the .exe of the game are in the background in infinite loop
#26
quentin452
closed
6 months ago
0
Add Threaded Logger For CPP for logging
#25
quentin452
closed
6 months ago
0
Crash dump when exiting the app + ingames
#24
quentin452
closed
6 months ago
3
It seem that Forward Renderer reduce performance compared to the Defered Renderer
#23
quentin452
closed
6 months ago
0
Middle Mouse Button(to move camera rotation) does not work also while using teamviewer/parsec
#22
quentin452
opened
6 months ago
0
All keys that need "alt gr" are not written in the titan editor (will using remote pc like teamviewer/parsec)
#21
quentin452
opened
6 months ago
0
Ctrl + z (Undo) and Ctrl + y (Redo) are missing
#20
quentin452
closed
6 months ago
1
Shadows causing massive lags
#19
quentin452
opened
6 months ago
1
If i create a new project after openning an already existing project , i can't copy and paste things such has code to the project i created after openning an already ....(i need to relaunch titan editor)
#18
quentin452
opened
6 months ago
0
Remove UID usage for Project name ,cpp code and probably more
#17
quentin452
closed
6 months ago
0
Rewrite Completly build system to use Cmake instead of the Engine Builder
#16
quentin452
opened
6 months ago
0
Deduplicate Headers to avoid messy workspace
#15
quentin452
closed
6 months ago
0
Add visual studio code integration
#14
quentin452
opened
6 months ago
0
Change "Toggle Button" colors
#13
quentin452
closed
6 months ago
0
Made Can move between project without needing to relaunch the editor completly
#12
quentin452
closed
4 months ago
1
Add an auto save script functionality
#11
quentin452
closed
6 months ago
0
Show in editor gui a lining number like visual studio made it
#10
quentin452
closed
6 months ago
1
Add a config to avoid "previewing"a file if not clicking on it in the editor
#9
quentin452
opened
6 months ago
0
The Source code seem to be mess....
#8
quentin452
closed
6 months ago
0
Add visual studio code task to compile
#7
quentin452
closed
6 months ago
0
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