Closed beeffeter456 closed 10 months ago
Hum , MCHELI require a mod to work?
when i add MCHeli i can't launch the game so ...
thats odd
the compiled version from modrinth should not give any issues:
what 500 MB :D thats probably why the mod taking long time to load
i added the mod to mods folder and when i launch the game , the mod isn't loaded at all
HBM's nuclear tech is also a required dependency: https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases/tag/1.0.27X4824
added it and the mod can't load
really idk
you need to unzip the MCHeli file
why is that mod 500 mib?
lol after unzipping the mod , now he load but the game is really slow to load now
so the problem is registerModels :
the problem is that there is no source(github) for Mcheli , modrinth don't have curse.maven alternative so cannot add the mod to dependencies indev
but it seem that the Mcheli modelloader code from the original McHeli from Curseforge is pretty the same so i think i could try something
problem when mixin classes from MCHELI , no mixin target found so wontfix
Modpack
No response
Game log
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Description
I know that coreTweaks exists for other mods, however the MCHeli mod specifically has really slow loading time for its models, even with coreTweaks installed. I am wondering if there is a possible implementation that would help speed the pre-initialzation stage up.
src: https://github.com/RagexPrince683/MCH-mocmaster