Closed pjburnhill closed 1 year ago
To answer my own question. The issue was that the demo-csharp
project, which is added to res://
by the plugin was being imported into the Web Editor, not the main project. By removing the demo-csharp
project in the native editor and then zipping the project, it works fine.
Hi, @pjburnhill. Glad you found a solution, hope your son will enjoy learning godot!
I will check the mentioned case with demo, in case I find an easier way to do it I'll share it with you
@pjburnhill You might be also interested in: https://github.com/GDQuest/learn-gdscript
I'm trying to help my son to run Godot via the Web Editor, is there an easy way to import/run the console into that environment as there is no AssetLib?
You can't seem to import a whole folder structure in Web Editor, just the files. So if I use the packaged master, I'd have to manually create the whole folder structure in the editor assets panel.
I assume it couldn't be loaded directly from github with something like jsdelivr (at runtime?)? Would that cause CORS issues?