Closed binkers87 closed 6 years ago
I’m not familiar with the c32 format. Is that used on the N64?
Yes I can provide some examples if needed. Where should I send them to?
If you can just tell me which games use it or point me to some documentation, that should be sufficient. Thanks!
So far I've found them in Custom Robo and Custom Robo V2. They are compressed though.
Ah, gotcha. Yeah, I had no intent of supporting any of the compression formats. There are better tools to handle the these compressed types and there are just too many to support (MIO0, Yay, Yaz, LZSS, gz, and a ton of other custom formats). It is also more complicated to recompress textures for inserting back into ROM because either the resulting size must be less than or equal to the original and/or tables need to updated with the new location and sizes and those tables are another custom feature.
That said, I'm not opposed to PRs for supporting compression formats.
do you have an email I can reach you at instead? I have a few more questions about the program. On Dec 23, 2017 1:38 PM, "Q" notifications@github.com wrote:
Ah, gotcha. Yeah, I had no intent of supporting any of the compression formats. There are better tools to handle the these compressed types and there are just too many to support (MIO0, Yay, Yaz, LZSS, gz, and a ton of other custom formats). It is also more complicated to recompress textures for inserting back into ROM because either the resulting size must be less than or equal to the original and/or tables need to updated with the new location and sizes and those tables are another custom feature.
That said, I'm not opposed to PRs for supporting compression formats.
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Sure, you can find my email address in the git commits
Closing since I have no plans to support compressed formats. PRs welcome though!
Will c32 image support be added at some point?