queueRAM / Texture64

N64 Texture Ripper and Editor
MIT License
86 stars 10 forks source link

c32 image support? #2

Closed binkers87 closed 6 years ago

binkers87 commented 6 years ago

Will c32 image support be added at some point?

queueRAM commented 6 years ago

I’m not familiar with the c32 format. Is that used on the N64?

binkers87 commented 6 years ago

Yes I can provide some examples if needed. Where should I send them to?

queueRAM commented 6 years ago

If you can just tell me which games use it or point me to some documentation, that should be sufficient. Thanks!

binkers87 commented 6 years ago

So far I've found them in Custom Robo and Custom Robo V2. They are compressed though.

queueRAM commented 6 years ago

Ah, gotcha. Yeah, I had no intent of supporting any of the compression formats. There are better tools to handle the these compressed types and there are just too many to support (MIO0, Yay, Yaz, LZSS, gz, and a ton of other custom formats). It is also more complicated to recompress textures for inserting back into ROM because either the resulting size must be less than or equal to the original and/or tables need to updated with the new location and sizes and those tables are another custom feature.

That said, I'm not opposed to PRs for supporting compression formats.

binkers87 commented 6 years ago

do you have an email I can reach you at instead? I have a few more questions about the program. On Dec 23, 2017 1:38 PM, "Q" notifications@github.com wrote:

Ah, gotcha. Yeah, I had no intent of supporting any of the compression formats. There are better tools to handle the these compressed types and there are just too many to support (MIO0, Yay, Yaz, LZSS, gz, and a ton of other custom formats). It is also more complicated to recompress textures for inserting back into ROM because either the resulting size must be less than or equal to the original and/or tables need to updated with the new location and sizes and those tables are another custom feature.

That said, I'm not opposed to PRs for supporting compression formats.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/queueRAM/Texture64/issues/2#issuecomment-353744286, or mute the thread https://github.com/notifications/unsubscribe-auth/ATQ_YgSuCO6yRA2VHztADz6A_jwGwgkJks5tDVbGgaJpZM4RKnrX .

queueRAM commented 6 years ago

Sure, you can find my email address in the git commits

queueRAM commented 6 years ago

Closing since I have no plans to support compressed formats. PRs welcome though!