Closed Asortofcode closed 3 years ago
The ROM's asset data is compressed and spread throughout the ROM. You first need to decompress the data, then go to the correct offsets of the decompressed blocks. There are a couple uncompressed assets in SM64 for the intro starting at offset 0x258D80 in the ROM. Also ensure that your ROM is big-endian (.z64)
Hi, Regarding the new 0.2 release I tried to view the textures of several games, including SM64 and MK64. Unfortunately, I've got only pixel gibberish, see the attached file. No matter the format (PAL/NTSC) or the color palette, it never seems to work. Any ideas?