quill18 / ld23-tiny-world

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Movement after killing the unit #71

Closed karolyzazz closed 12 years ago

karolyzazz commented 12 years ago

In this example: http://img407.imageshack.us/img407/3719/13000395.png , Beta fish killed a unit on the castle, but didnt moved on it. I think, the movement system schould be similar to Civ5 - after last hit, mellee unit schould take enemys square.

quill18 commented 12 years ago

I agree. This change would speed up the game, reduce stalemates, and be inline with what games from Civ to Chess do.

quill18 commented 12 years ago

Fixed!

karolyzazz commented 12 years ago

Does not work on my old games. I didn't created new games to test the Fix, but ill do this asap.

quill18 commented 12 years ago

This has not been pushed out to the live site, since I'm trying to keep the actual gameplay static until after the Ludum Dare voting is complete. It has been commited to github and is working on my dev site though.

I'm trying to restrict any changes to just fixing crippling performance issues, bugs that prevent everyone from accessing a page/map/game, and changing text on the front page.