quill18 / ld23-tiny-world

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Gameplay: Draw #89

Open xmordetx opened 12 years ago

xmordetx commented 12 years ago

Regarding this game: http://fishtankcommander.com/games/828 (btw, I'm red) You can probably see that there is no way that anybody's gonna win. Why? Quite simple, every entrance and exit is perfectly blocked from both sides. Sure, either one of us can come in and kill one unit but that unit is going to be quickly replaced and the offending unit is going to be killed in the same turn! So, since every entrance is blocked off and neither of us can starve the other out, I'm pretty sure that this game is a draw! The problem here is that there is no way to declare it! I mean, I'm not gonna surrender. He can't come out of his bases. And he's not gonna surrender. I can't get inside of his bases! So, what I propose, is a button that offer to the player to just call it a draw! it would go like so: PLAYER 1 make his moves like a normal turn and, instead of pressing the "end turn" button, he would press the "ask for draw" button. PLAYER 2 would receive the proposition and either accept it and the game would end right here and there in a draw or refuse and go on with his business. What do you say?

Joker007cronic commented 12 years ago

I think stalemates will be less likely with the addition of archers, artillery, medics, and other units.

However, I do like the idea that two players can agree that the current game will simply take too long to play, and decide to have a draw.