Closed quininer closed 4 years ago
I intentionally implemented a single-threaded prototype to keep it simple.
The thread-safe version comes with some inherent overhead, and I'm not sure if it will be implemented before it is 0.1 released.
0.1
I decided to abandon unsync mod because it is not popular in the realworld.
unsync
I intentionally implemented a single-threaded prototype to keep it simple.
The thread-safe version comes with some inherent overhead, and I'm not sure if it will be implemented before it is
0.1
released.