Currently, if I wanted to do a workaround in p5play for this with p5.js, I'd have to completely re-implement p5's createCanvas function to even be able to set the canvas context attributes. I would prefer that p5.js support this functionality directly.
Finished adding HDR support to q5 in v1.9.3! https://github.com/quinton-ashley/q5.js
As far as I know the p5.js devs are not working on this feature yet. https://github.com/processing/p5.js/issues/6190
I've advised them on how HDR color could work in p5. https://github.com/quinton-ashley/q5.js/issues/24
Currently, if I wanted to do a workaround in p5play for this with p5.js, I'd have to completely re-implement p5's
createCanvas
function to even be able to set the canvas context attributes. I would prefer that p5.js support this functionality directly.