Open UHQ-GAMES opened 1 year ago
This is also relevant in 1.20.1 with BCLib 3.0.9. The biomes actually generate in the BetterX world type in 1.20.1 with the latest update, but are still missing surface rules. In the default world type, the surface rules are applied, but the biome distribution is not great (kind of expected that).
With BCLib & BetterX world type:
Without BCLib and/or using default world type:
I'm also having this issue on Minecraft 1.20.1
, using BCLib 3.0.14
.
If it's possible for this to be fixed, I'd really appreciate it. I absolutely love BetterNether, and I'd love to use it alongside a few other nether biomes if possible :)
This issue is something I reported to connector, who directed us to this page, it is a problem with Bclib, but idk why surface rules are affected, someone in another thread also said for connector: So to fix this u need to use fabric terrablender and fabric regions unexplored(also should this issue be pinned so people can find solution to biome problems?) But I can not confirm if this somehow solves the issue
This issue is something I reported to connector, who directed us to this page, it is a problem with Bclib, but idk why surface rules are affected, someone in another thread also said for connector: So to fix this u need to use fabric terrablender and fabric regions unexplored(also should this issue be pinned so people can find solution to biome problems?) But I can not confirm if this somehow solves the issue
Yeah this does fix the nether but makes it so overworld biomes don't spawn anymore
Using Fabric Terrablender and Fabric Regions Unexplored won't completely fix the generation issues in the Nether, there are some biomes not generating correctly
I have the exact opposite problem. Both mods generate all of their blocks and components without any issues, but it interupts the vanilla biomes from generating their surface blocks. Even soulsand is affected.
A tangent issue that arises out of this, is that because I have to remove both Better X mods because of BCLib, I can not find any end biome mods. For the nether, I like the combination of RE and Cinderscapes, but the end only really offers Enderscape and Better End, which both rely on BCLib.
You have any recommendations for alternetives without BCLib or any solutions to make it work with it?
I'm having a mix of the problems : Some biomes don't generate at all (no soul sand plains for example), and some don't have any surface rules (no gravel in gravel plains)
Reporting here, we're getting the same thing via Connector and using Forge[1.20.1] :
BOP biomes are affected as well
This issue is still present on the latest versions.
Still an issue.
still an issue :(
issue still not resolved :c
still an issue it seems.... on 1.20.1 at least
What happened?
hey there! I'm the dev for the mod "Regions Unexplored" and I recently ported to fabric, so far everything is working well except for one thing. It seems that my nether biomes spawn without surface rules in 1.19.2. I think it has something to do with the Terrablender API and the BetterX world type but im not sure. I talked with paulevs on discord and he helped by checking it out for me and he found it odd. He suggested posting an issue to the BClib github so here I am lol, I can provide access to my source code and any other relevant information needed, especially cause its always possible I'm doing something it doesn't like. My biomes wont even generate in the nether with BetterX in 1.19.3 (but that's an issue for another time). Any guidance or information would be much appreciated, thanks!
It may also be important information that i have tried multiple BClib versions and have had no luck.
BCLib
2.1.5
Fabric API
0.73.0
Fabric Loader
0.14.11
Minecraft
1.19.2
Relevant log output
No response
Other Mods