quiverteam / Engine

Modified Version of Source 2007
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Deep Coded Dynamic Lighting in the Valvesource Ltd Source Engine based on Golden Source with Quake Game Engine developed by id Software used in the Binary Space Partition Files of Software Development Kit on Solid Binary Space Partition Brush Volumes on Raytraced Lightmapped Surfaces with Bounces and Indirect Lighting #17

Open CoderSear opened 5 years ago

CoderSear commented 5 years ago

Will Quiver have this?

JJL772 commented 5 years ago

This is currently in progress. Next update to quiver's deep learning ehanced valve ltd directx 13 rendering api will include Deep Coded Dynamic Lighting in the Valvesource Ltd Source Engine based on Golden Source with Quake Game Engine developed by id Software used in the Binary Space Partition Files of Software Development Kit on Solid Binary Space Partition Brush Volumes on Raytraced Lightmapped Surfaces with Bounces and Indirect Lighting. The next update will also include reverse ray traced segmented surface based dynamic globally illuminated shadows with far triple buffered z-buffers boosted using g-buffers and artificial hard-coded intelligence.

CoderSear commented 4 years ago

image

JJL772 commented 4 years ago

OwO

CoderSear commented 4 years ago

:trollface:

CoderSear commented 4 years ago

gus

JJL772 commented 4 years ago

when you drive a cart

Demez commented 4 years ago

EWlU0cNX0AEEXg_

CoderSear commented 4 years ago

You know, no one ever said that you can't use GitHub as a meme chat.

CoderSear commented 4 years ago

See attached document: image

JJL772 commented 4 years ago

:flushed:

JJL772 commented 4 years ago

OK GOOGLE UNLEAVE MY WIFE

CoderSear commented 4 years ago

Hello <@185895571213647872>

CoderSear commented 4 years ago

Wtf why is there no webhook this is outrageous this is unfair