Created a new project
Copied QMV master demo files into it and ran project
TypeError: Cannot read property 'id' of undefined
at Function.ColliderManager.draw (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:1007)
at Function.ColliderManager.addCollider (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:836)
at Game_Event.Game_CharacterBase.makeCollider (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:2084)
at Game_Event.Game_CharacterBase.setupColliders (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:2073)
at Game_Event.Game_CharacterBase.setupColliders (/C:/Users/d/Desktop/Project1/js/plugins/QPathfind.js:783)
at Game_Event.Game_CharacterBase.collider (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:2047)
at Game_Event.Game_CharacterBase.setPosition (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:1419)
at Game_Event.Game_CharacterBase.setPosition (/C:/Users/d/Desktop/Project1/js/plugins/QCamera.js:380)
at Game_Event.Game_CharacterBase.locate (rpg_objects.js:6461)
at Game_Event.locate (rpg_objects.js:8756)
Created a new project Copied QMV master demo files into it and ran project
TypeError: Cannot read property 'id' of undefined at Function.ColliderManager.draw (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:1007) at Function.ColliderManager.addCollider (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:836) at Game_Event.Game_CharacterBase.makeCollider (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:2084) at Game_Event.Game_CharacterBase.setupColliders (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:2073) at Game_Event.Game_CharacterBase.setupColliders (/C:/Users/d/Desktop/Project1/js/plugins/QPathfind.js:783) at Game_Event.Game_CharacterBase.collider (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:2047) at Game_Event.Game_CharacterBase.setPosition (/C:/Users/d/Desktop/Project1/js/plugins/QMovement.js:1419) at Game_Event.Game_CharacterBase.setPosition (/C:/Users/d/Desktop/Project1/js/plugins/QCamera.js:380) at Game_Event.Game_CharacterBase.locate (rpg_objects.js:6461) at Game_Event.locate (rpg_objects.js:8756)