Open PoussinMalin opened 3 years ago
Hello again, I still have the issue, but I would like to add another situation where I encountered it : It would seem that the same issue occurs with other events when the chosen sprite is the same time of sprite as an actor.
Hello, I have encountered an issue that I am unable to resolve.
When I set an event with no sprite (transparent), its collider is shifted and is higher than other colliders. (cf. the screenshot below) How can this issue be solved ?
Thank you for reading my message.