quxios / QMV-Master-Demo

Master demo of QPlugins for RPG Maker MV
https://quxios.github.io/#/plugins
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QMovement - Change collider by using plugin command #3

Closed AUXturnA closed 7 years ago

AUXturnA commented 7 years ago

Hello, quxios May you make plugin command that can change event's/player's collider in-game? Like your previous plugin , Quasi Movement. For example, quasi collider [id] [type] [width] [height] [ox] [oy] (Directly copy from Quasi Movement script call, [ ] is argument.) To change event id's(if 0, player's) collider to (type, width, height, ox, oy).

And, additionally if you can,when id argument is -1 (or something), that means "this event".

quxios commented 7 years ago

Yeah I've been wanting to get to this. Will add it in when I have some free time.

The format would be:

QMovement changeCollider [CHARAID] [TYPE] [WIDTH] [HEIGHT] [OX] [OY]

or for using a preset QMovement changeCollider [CHARAID] preset [PRESET ID]

AUXturnA commented 7 years ago

Hello, quxios Thanks for response and glad to hear about that.

quxios commented 7 years ago

Completed, this is included in QMovement 1.4.2 https://github.com/quxios/QMV-Master-Demo/blob/master/js/plugins/QMovement.js