Closed Hu-Myo closed 6 months ago
There's no incompatibilities with AdvancedCompany
. It's likely another mod conflicting with mirage.
Did this only start to happen after the latest update for mirage? (v1.0.14)
This was an error that was slightly visible in 1.0.6 During my work today, I had a Masked that spawned through a vent and then froze in place
Oh was the last version you used of Mirage 1.0.6? I'll have to investigate some more
This was an error that was slightly visible in 1.0.6 During my work today, I had a Masked that spawned through a vent and then froze in place
For these masked enemies that freeze right after they spawn through a vent, do they still have their mask textures on? I've been told that masked enemies can get stuck in the vents in vanilla too, so it might not be from mirage
Yes Mask Texture is on But I've only seen that bug once today, and before that, Masked is behaving fine But the error logs are still coming in.
It's spewing out too many logs and dropping frames.
It's always only happened when Masked spawns.
The mods I use that are related to Masked are Mirage
and MaskRemover
Thanks, currently trying to figure out what the issue is with a bunch of folks on discord. I'll report back here if anything is found
@Hu-Myo Are you using AtlasAbyss
, could you actually send a profile code as well? I just want to take a quick look at the mods.
I don't have a solution yet, just trying to take a look
@Hu-Myo Are you using
AtlasAbyss
, could you actually send a profile code as well? I just want to take a quick look at the mods. I don't have a solution yet, just trying to take a look
No, AtlasAbyss
is not being used.
This is because Moons mods that use the same LLL as this one have a bug where the RandomSeed
doesn't go through when using the Korean patch
made by someone in my country, Korea.
If there is any code in your mod that recognizes items, this could be a problem.
This Korean patch
renames the item with a different name in Korean
Here is the code for my mod 018db19f-ac3a-3b3b-7ddf-9253136a3fc2
This seems to be a problem with english users as well, so rest assured the conflict is not with the korean patch. I think you're right that it's an issue with LLL in general, since other modded moons seem to be having a similar issue (at least with mirage installed it seems).
I'll try your modpack out to see if I can replicate the error
EnemyAi' and `MaskedPlayerEnemy' occurred when Masked spawned, even when I didn't use LLL (previous modpacks I used didn't have LLL).
Also, when using the extra moons mode, I had an issue with the LethalEscape
feature on the outer moons, where monsters from the inside would come out to the outside, and when other monsters from the outside stayed near the ship and went into orbit, they would be moved into orbit with it, making a constant noise (this may be a problem with other mods).
The bug in 1.0.14 that I was bugged about was that every time a Masked spawned, if it went into orbit, it would spew out an error log and I would have to turn the game off and on again.
I believe this error was also MaskedPlayerEnemy.LateUpdate
.
I've taken a video
When Masked spawns from an LLL-added internal map, it gets stuck like this, throwing a MaskedPlayerEnemy.LookAtFocusedPosition
error
I think it's an error in LLL mode when Masked spawns and gets stuck there.
I'll let you know if this happens on the base map as well when I confirm it.
Below is the log from the game where the video was taken Masked spawned starting at line 7198 https://drive.google.com/file/d/1fONjnL8UDrjPdOwVkU_fGr-J_Extnwpx/view?usp=sharing
Thanks a lot for all the details! I'm out on a trip right now but I'll take a look probably on monday.
This looks like the same errors some people are reporting on discord, so this will help a lot for figuring out the issue
@Hu-Myo Could you try if the latest version (v1.0.15
) fixes this?
I'm playing solo and it seems to be fixed I didn't get any errors at all I'll check if it happens with more than 2 people when I get a chance
Very nice, let me know after you've played with your group so I can close this ticket
I haven't seen any errors in 2 hours in a room starting at 10 people Everything seems to be fixed, thank you
Good to know, thanks for confirming!
Spawning Masked causes bugs with
EnemyAi
andMaskedPlayerEnemy
Could you please check compatibility withAdvancedCompany
? LogOutput.log