Closed TheDebbyCase closed 5 months ago
Leaving this here in case I forget. List of mods shared in two modpacks that has this issue:
AinaVT-LethalConfig 1.3.4 (Shared)
Alice-ScarletDevilMansion 1.3.6 (Ciryond), 1.3.7 (Lunxara)
AllToasters-SpectateEnemies 2.3.1 (Shared)
BepInEx-BepInExPack 5.4.2100 (Shared)
Bobbie-NAudio 2.2.2 (Shared)
Bobbie-UniTask 2.5.0 (Shared)
Ccode_lang-SirenHead 1.2.1 (Ciryond), 1.2.3 (Lunxara)
EliteMasterEric-Coroner 1.6.2 (Shared)
EliteMasterEric-WackyCosmetics 2.0.0 (Shared)
Evaisa-HookGenPatcher 0.0.5 (Shared)
Evaisa-LethalLib 0.14.3 (Ciryond), 0.14.4 (Lunxara)
Evaisa-LethalThings 0.9.4 (Shared)
FlipMods-FasterItemDropship 1.2.1 (Shared)
FlipMods-ReservedFlashlightSlot 2.0.1 (Ciryond), 2.0.2 (Lunxara)
FlipMods-ReservedItemSlotCore 2.0.7 (Ciryond), 2.0.12 (Lunxara)
FlipMods-ReservedWalkieSlot 2.0.1 (Ciryond), 2.0.2 (Lunxara)
FutureSavior-Hold_Scan_Button 1.1.1 (Shared)
Hardy-LCMaxSoundsFix 1.1.0 (Shared)
Hexnet-SuitSaver 1.1.4 (Shared)
IAmBatby-LethalLevelLoader 1.1.6 (Shared)
IntegrityChaos-Diversity 2.0.3 (Shared)
IntegrityChaos-GraphicsAPI 1.0.0 (Shared)
IntegrityChaos-LCCutscene 1.0.0 (Shared)
LethalResonance-LETHALRESONANCE 4.2.3 (Shared)
Lordfirespeed-OdinSerializer 2022.11.9 (Shared)
Monkeytype-HideChat 1.0.0 (Shared)
NiceHairs-NuclearLib 1.0.4 (Shared)
Refract-LethalLevelLoaderFixed 1.1.0 (Shared)
Rune-LethalCompany_InputUtils 0.7.1 (Shared)
Suskitech-AlwaysHearActiveWalkies 1.4.4 (Shared)
fumiko-CullFactory 0.9.2 (Shared)
jaspercreations-Scopophobia 1.1.1 (Shared)
loaforc-loaforcsSoundAPI 0.1.3 (Shared)
malco-Lategame_Upgrades 3.3.1 (Ciryond), 3.4.1 (Lunxara)
notnotnotswipez-MoreCompany 1.8.1 (Shared)
qwbarch-BarchLib 1.0.0 (Shared)
qwbarch-Mirage 1.1.0 (Ciryond), 1.1.1 (Lunxara)
sunnobunno-YippeeMod 1.2.4 (Shared)
x-More_Suits 1.4.1 (Shared)
xilophor-LethalNetworkAPI 2.1.6 (Shared)
zealsprince-Locker 1.1.0 (Shared)
Seems like the issue was caused by MattysFixes and is a no longer causing a conflict. If there are any other reports with this error, I'll open this issue back up
Upon a player dying and a Masked being spawned the following error occurs:
This is followed by a spam of the errors below:
Ingame the Masked does not move or attack. Upon leaving the moon, the Masked and an arbitrary number of other enemies are also broken and fail to despawn. This can cause the enemies to appear on subsequent moons, though they have no AI.
This occurred on Experimentation, a vanilla moon, and regardless of where the player died.