Doesn't make much sense to support 2+ channels when unity should handle audio spatialization itself.
On another note, multi-channel audio support seems to be broken at the moment, but it's not quite an issue as almost everyone's mics are single channel it seems.
Doesn't make much sense to support 2+ channels when unity should handle audio spatialization itself.
On another note, multi-channel audio support seems to be broken at the moment, but it's not quite an issue as almost everyone's mics are single channel it seems.