Closed 1410677474 closed 5 months ago
my game loads... but.. i cant create a lobby, I assume that is what is meant above.
I had to disable mirage, then i could host a lobby again, i would roll back to the previous version until a fix is released.
Issue described in more detail at #49
Issue described in more detail at #49
so you added LobbyCompatibility, then it worked? i was in the middle of testing something else then came back to this, so was about to do that test.. however, if you check the coding.. afaik.. the "SoftDependency" means LobbyCompatibility shouldent be required.
these are the errors in the console. it does these, repeats them again, then spams the last 3 errors repeatedly non-stop... there in causing the above mentioned softlock.
installing "LobbyCompatibility" does seem to fix it.
[Info :Better Lobbies] Entered lobby successfully! [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Dissonance.Integrations.Unity_NFGO.NfgoServer.Connect () (at <af9b1eec498a45aebd42601d6ab85015>:IL_002D) Dissonance.Networking.BaseCommsNetwork
5[TServer,TClient,TPeer,TClientParam,TServerParam].StartServer (TServerParam connectParams) (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0036)
Dissonance.Networking.BaseCommsNetwork5+Session[TServer,TClient,TPeer,TClientParam,TServerParam].StartServer () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0000) Dissonance.Networking.BaseCommsNetwork
5+Session[TServer,TClient,TPeer,TClientParam,TServerParam].Enter () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_001E)
Dissonance.Networking.BaseCommsNetwork5[TServer,TClient,TPeer,TClientParam,TServerParam].ChangeState (Dissonance.Networking.BaseCommsNetwork
5+IState[TServer,TClient,TPeer,TClientParam,TServerParam] newState) (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0012)
Dissonance.Networking.BaseCommsNetwork5[TServer,TClient,TPeer,TClientParam,TServerParam].LoadState () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_000E) Dissonance.Networking.BaseCommsNetwork
5[TServer,TClient,TPeer,TClientParam,TServerParam].Update () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0009)
Dissonance.Integrations.Unity_NFGO.NfgoCommsNetwork.Update () (at
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004C)
Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0021)
Unity.Netcode.NetworkUpdateLoop+NetworkPostLateUpdate+<>c.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkConnectionManager.PollAndHandleNetworkEvents () (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000)
Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0018)
Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0021)
Unity.Netcode.NetworkUpdateLoop+NetworkEarlyUpdate+<>c.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0040)
Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0021)
Unity.Netcode.NetworkUpdateLoop+NetworkPreUpdate+<>c.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Dissonance.Integrations.Unity_NFGO.NfgoClient.Connect () (at 5[TServer,TClient,TPeer,TClientParam,TServerParam].StartClient (TClientParam connectParams) (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0116) Dissonance.Networking.BaseCommsNetwork
5+Session[TServer,TClient,TPeer,TClientParam,TServerParam].StartClient () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0000)
Dissonance.Networking.BaseCommsNetwork5+Session[TServer,TClient,TPeer,TClientParam,TServerParam].Update () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_00F2) Dissonance.Networking.BaseCommsNetwork
5[TServer,TClient,TPeer,TClientParam,TServerParam].Update () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_000F)
Dissonance.Integrations.Unity_NFGO.NfgoCommsNetwork.Update () (at
Sorry about that. LobbyCompatibility is supposed to be an optional dependency, but it's currently bugged and is "required". I'll push an update with a fix soon, probably within the next hour
Thanks for the report, it's been hotfixed in v1.2.1
Unable to load the game