qwbarch / mirage

A mod that mimics player voices for Unity games
https://thunderstore.io/c/lethal-company/p/qwbarch/Mirage
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Mirage mod doesn't work ( Content Warning) #72

Open kayabster opened 2 months ago

kayabster commented 2 months ago

Hello, I downloaded everything I needed, but the mod doesn’t work, the mobs are silent and don’t say anything. I have many error like Error :qwbarch.Mirage] AudioStream#SendFrameClientRpc was called while AudioReceiver has not been initialized yet.

qwbarch commented 2 months ago

An update must've screwed up the mod. I don't have any time to look into this right now though sadly

kayabster commented 2 months ago

the mod works for my friends, I understand you, thank you!

qwbarch commented 2 months ago

Ah if it works for your friends I have a feeling it's because of one of the dependencies. This was fixed in the Lethal Company version by updating one of the dependencies (on my side). I'll put an update for BarchLib on Content Warning that hopefully fixes this issue

qwbarch commented 2 months ago

I've pushed out an update for BarchLib that should fix this issue. Let me know if that fixes it for you

kayabster commented 2 months ago

Hello, when I play solo, everyone is silent and there are no errors in the console, but when I play with friends, I constantly get the errors that I described in my first request. Is there something wrong with my computer? I really don’t understand what the problem is.

qwbarch commented 2 months ago

This is with the updated BarchLib? I'm not sure what the problem is then, sorry

kayabster commented 2 months ago

yes, I updated BarchLib. Ok, thanks for taking the time to do this.

MeowUzbek commented 2 months ago

hello, I have a similar problem, in single player I hear monsters, but not in multiplayer

qwbarch commented 2 months ago

@MeowUzbek I'm not sure what was changed for Mirage to break, but it seems to not be working properly based on all the reports I've been receiving. Unfortunately I don't have time to look into it at the moment, but I'll look into it in the future when I have time