r-ex / rsx

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Models turn black on cycles render mode in Blender #22

Open CerealKillerXD opened 4 days ago

CerealKillerXD commented 4 days ago

I imported common.rpak and root_lgnd_skins.rpak to RSX. Picked a model and exported it as a cast file with textures. Imported the cast file to Blender. Added a source of light to the scene. Clicked on Rendered Mode from the Viewport Shading tab. The model is full black if it's Cycles. On the other hand, there is no problem if I choose Evee. How can I fix this?

Note: I did all these steps with too many different cast files that I exported from RSX. Tried adding all type of different light sources to the scene including HDRIs and World lighting. I made sure textures are linked to nodes.(If they weren't linked, I wouldn't even see the textures on Evee) The model is full black no matter what I do. Please help

fullblack

NoIssueOnEvee

t1mb3rw0lf commented 2 days ago

Importing CAST uses Specular BSDF by default, which won't work with Cycles for some reason.

Replace it with Apex Shader that you can get by installing auto-tex add-on from HERE (thanks @Biast12 for ez access to the add-on)

To make it work:

  1. Select all your meshes in the objects list (make sure to select all meshes inside the main one which is basically a skeleton)
  2. At the top press Object -> Apex Auto-tex or Auto-shade (Apex Shader will not appear in the Shading tab until you click that Auto-texturing button at least once in your current project)
  3. It could automatically texture the model for you if it finds all textures, but most of the time it doesn't work, so you're gonna have to manually edit every material in the Shading tab
  4. Shift+A -> search "Apex" and add Apex Shader
  5. Reconnect all the image textures respectively just like they were connected to Specular BSDF (you should then delete it)
  6. Connect Apex shader to Viewer (or Material Preview, not sure how exactly it's called sorry)

Now do it with every piece of the model, usually model consists of Body, Head, Hair, Equipment. Good luck.