Open CerealKillerXD opened 4 days ago
Importing CAST uses Specular BSDF by default, which won't work with Cycles for some reason.
Replace it with Apex Shader that you can get by installing auto-tex add-on from HERE (thanks @Biast12 for ez access to the add-on)
To make it work:
Now do it with every piece of the model, usually model consists of Body, Head, Hair, Equipment. Good luck.
I imported common.rpak and root_lgnd_skins.rpak to RSX. Picked a model and exported it as a cast file with textures. Imported the cast file to Blender. Added a source of light to the scene. Clicked on Rendered Mode from the Viewport Shading tab. The model is full black if it's Cycles. On the other hand, there is no problem if I choose Evee. How can I fix this?
Note: I did all these steps with too many different cast files that I exported from RSX. Tried adding all type of different light sources to the scene including HDRIs and World lighting. I made sure textures are linked to nodes.(If they weren't linked, I wouldn't even see the textures on Evee) The model is full black no matter what I do. Please help