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Ys VIII - Lacrimosa of Dana (PCSE01103) #60

Open Yohoki opened 5 years ago

Yohoki commented 5 years ago
# ID: PCSE01103
# Title: Ys VIII Lacrimosa of Dana
# Region: US
# Version: 1.02
# Type: NoNpDRM
# Code Author: Yohoki
# Credits: Yohoki
# Source: https://github.com/r0ah/vitacheat/blob/master/db/PCSE01103.psv
# Note 1: All items and Equipment are set to 98. Some items/materials will not show because they need to be set as "Unlocked" somewhere in the data. I haven't found this location yet. For now, this value must be lower than 99, so that you can still pick up new items to unlock them.

_V0 x98 All Items
$4201 82DE44A8 00630063
$0462 00000004 00000000

_V0 Unlock All Items
$4201 82DE56D8 FFFFFFFF
$0204 00000004 00000000

_V0 Inf SP
$0200 82DE4480 00002710

_V0 Inf Extra Gauge
$0200 82595ABC 000186A0

# UPDATED CODES!

_V0 Adol Codes
$0000 00000000 00000000

_V0 --Inf HP
$B200 00000001 00000000
$8202 000077D4 00003870
$8200 00000000 00000F04
$8800 00000000 00000000
$8602 000077D4 00003870
$8600 00000000 00000F00
$8900 00000000 00000000
#END

_V0 --Level Modifier
$B200 00000001 00000000
$3202 000077D4 00003870
$3200 00000000 00000EFC
$3300 00000000 00000063
#END

_V0 --STR Modifier [Float]
$B200 00000001 00000000
$3202 000077D4 00003870
$3200 00000000 00000F08
$3300 00000000 42C60000
#END

_V0 --DEF Modifier [Float]
$B200 00000001 00000000
$3202 000077D4 00003870
$3200 00000000 00000F0C
$3300 00000000 42C60000
#END

_V0 --Current EXP Modifier [Float]
$B200 00000001 00000000
$3202 000077D4 00003870
$3200 00000000 00000F24
$3300 00000000 461C3C00
#END#END

_V0 Laxia Codes
$0000 00000000 00000000

_V0 --Inf HP
$B200 00000001 00000000
$8202 00007848 00003870
$8200 00000000 00000F04
$8800 00000000 00000000
$8602 00007848 00003870
$8600 00000000 00000F00
$8900 00000000 00000000
#END

_V0 --Level Modifier
$B200 00000001 00000000
$3202 00007848 00003870
$3200 00000000 00000EFC
$3300 00000000 00000063
#END

_V0 --STR Modifier [Float]
$B200 00000001 00000000
$3202 00007848 00003870
$3200 00000000 00000F08
$3300 00000000 42C60000
#END

_V0 --DEF Modifier [Float]
$B200 00000001 00000000
$3202 00007848 00003870
$3200 00000000 00000F0C
$3300 00000000 42C60000
#END

_V0 --Current EXP Modifier [Float]
$B200 00000001 00000000
$3202 00007848 00003870
$3200 00000000 00000F24
$3300 00000000 461C3C00
#END#END

_V0 Sahad Codes
$0000 00000000 00000000

_V0 --Inf HP
$B200 00000001 00000000
$8202 000078BC 00003870
$8200 00000000 00000F04
$8800 00000000 00000000
$8602 000078BC 00003870
$8600 00000000 00000F00
$8900 00000000 00000000
#END

_V0 --Level Modifier
$B200 00000001 00000000
$3202 000078BC 00003870
$3200 00000000 00000EFC
$3300 00000000 00000063
#END

_V0 --STR Modifier [Float]
$B200 00000001 00000000
$3202 000078BC 00003870
$3200 00000000 00000F08
$3300 00000000 42C60000
#END

_V0 --DEF Modifier [Float]
$B200 00000001 00000000
$3202 000078BC 00003870
$3200 00000000 00000F0C
$3300 00000000 42C60000
#END

_V0 --Current EXP Modifier [Float]
$B200 00000001 00000000
$3202 000078BC 00003870
$3200 00000000 00000F24
$3300 00000000 461C3C00
#END#END

_V0 Hummel Codes
$0000 00000000 00000000

_V0 --Inf HP
$B200 00000001 00000000
$8202 00007930 00003870
$8200 00000000 00000F04
$8800 00000000 00000000
$8602 00007930 00003870
$8600 00000000 00000F00
$8900 00000000 00000000
#END

_V0 --Level Modifier
$B200 00000001 00000000
$3202 00007930 00003870
$3200 00000000 00000EFC
$3300 00000000 00000063
#END

_V0 --STR Modifier [Float]
$B200 00000001 00000000
$3202 00007930 00003870
$3200 00000000 00000F08
$3300 00000000 42C60000
#END

_V0 --DEF Modifier [Float]
$B200 00000001 00000000
$3202 00007930 00003870
$3200 00000000 00000F0C
$3300 00000000 42C60000
#END

_V0 --Current EXP Modifier [Float]
$B200 00000001 00000000
$3202 00007930 00003870
$3200 00000000 00000F24
$3300 00000000 461C3C00
#END#END

_V0 Ricotta Codes
$0000 00000000 00000000

_V0 --Inf HP
$B200 00000001 00000000
$8202 000079A4 00003870
$8200 00000000 00000F04
$8800 00000000 00000000
$8602 000079A4 00003870
$8600 00000000 00000F00
$8900 00000000 00000000
#END

_V0 --Level Modifier
$B200 00000001 00000000
$3202 000079A4 00003870
$3200 00000000 00000EFC
$3300 00000000 00000063
#END

_V0 --STR Modifier [Float]
$B200 00000001 00000000
$3202 000079A4 00003870
$3200 00000000 00000F08
$3300 00000000 42C60000
#END

_V0 --DEF Modifier [Float]
$B200 00000001 00000000
$3202 000079A4 00003870
$3200 00000000 00000F0C
$3300 00000000 42C60000
#END

_V0 --Current EXP Modifier [Float]
$B200 00000001 00000000
$3202 000079A4 00003870
$3200 00000000 00000F24
$3300 00000000 461C3C00
#END#END

_V0 Dana Codes
$0000 00000000 00000000

_V0 --Inf HP
$B200 00000001 00000000
$8202 00007A18 00003870
$8200 00000000 00000F04
$8800 00000000 00000000
$8602 00007A18 00003870
$8600 00000000 00000F00
$8900 00000000 00000000
#END

_V0 --Level Modifier
$B200 00000001 00000000
$3202 00007A18 00003870
$3200 00000000 00000EFC
$3300 00000000 00000063
#END

_V0 --STR Modifier [Float]
$B200 00000001 00000000
$3202 00007A18 00003870
$3200 00000000 00000F08
$3300 00000000 42C60000
#END

_V0 --DEF Modifier [Float]
$B200 00000001 00000000
$3202 00007A18 00003870
$3200 00000000 00000F0C
$3300 00000000 42C60000
#END

_V0 --Current EXP Modifier [Float]
$B200 00000001 00000000
$3202 00007A18 00003870
$3200 00000000 00000F24
$3300 00000000 461C3C00
#END#END

I'll add these codes myself when I'm done. Just looking to keep them organized because my vitacheat list is NOT... XD

Gunfort commented 5 years ago

somehow when I used the item code, the DLC all become unclaimed again. and when I claimed a costume, suddenly all adventure gear got unlocked as well.

wasn't the item code _V0 98 All Items/Equipment $4201 82DE5538 00620062 $0459 00000004 00000000

instead of the one above? the one above cleaned up my inventory and dlc list instead

Yohoki commented 5 years ago

The one above is my original code. I edited it and gave you a different one, based on where you said Tempest Elixir was. You can try both and see which one works better for you. I basically just found Tempest Elixir in my own inventory and subtracted the two addresses, then subtracted that from my original "99 All Items" code.

I'm not sure why your memory is jumping around. I haven't encountered that yet in my game, but I've seen a few games that do that. Talisman, SAO:HF and few others did that to me every time I restarted the game. I'll try turning the game on and off a few times and see if it makes my addresses jump around like they're doing to yours.

Gunfort commented 5 years ago

2019-03-23-023852

this is what I call random numbers when I opened Item list memory view. around 4th line from above should be the starting point for key items and the upper ones I think was equipment. but none of those numbers correlate with the one in my inventory. and if that happens when I loaded the game, none of the cheats will work.

Gunfort commented 5 years ago

I'll try to summarize anything I put on gbatemp

Yohoki commented 5 years ago

That's a lot of info. Thank you very much for being very detailed and organized. I'll answer each one of those bullets.

It's located slightly above Inventory. Since your inventory is slightly above mine, I assume your SP code should be as well. try this address instead: 82DE5510

I'm familiar with codes jumping around, but haven't seen it much on this game. The only time I've seen it is when I activated a pointer wrong. It seemed like the game detected I was trying to edit stuff and moved things around. Since some of your codes aren't working, It might be the same issue. I'll keep looking as I get more codes and progress through the game.

Let me progress a bit further into the story and see what happens when I unlock a 4th character. It's possible that their locations change later on. It's also very possible that I have a bad pointer. My pointer for Laxia and Sahad is using Adol's pointer and a negative offset. It's possible that there's a pointer for each character, because I don't normally see negative pointers.

This might have a cap. It may also have to do with your weapon/armor affecting the number. This is base stats, before weapon/armor is applied I think. I'll look into this one.

They're still in your inventory and usable, but you can claim the DLC again and get another set of items? That sounds like a plus to me. If it's not an issue, I'll probably keep this.

The DLC sets are probably "Items" that when used give you all the items in the DLC. So, when I gave 99 items, I probably also gave 99 "DLC" boxes. I'll maybe make an "Unlock DLC" code later on.

Working as intended. I have not separated Equipment/Adventure Gear from Items for the time being. I'll get to that when I work out other more important kinks, like Items/Materials not showing up if you haven't already collected one. The reason for this, is that I don't know where Items end and equipment begins yet, as I'm on a new save. I can easily make a code that will help me separate them once I have a way to unlock all items, as well as give 99 of them.

Yohoki commented 5 years ago

I've just found an area in memory that lists all the characters' names several times and has a pointer to their HP and things. So it looks like individual pointers was the answer. I'll test them all a bit better to make sure this area doesn't also move around, but here's the codes as I see them now. I'll check for lvl 2 pointers and such later, but if you'd like to try them now, that's fine. No guarantees that they'll work right off the bat.

Outdated
Gunfort commented 5 years ago

the test HP codes works by giving the looks of the current HP being around 30% left. but when got attacked it doesn't decrease at all. the SP cheat still won't work on me dunno why.

in the meantime, maybe I'll try to find the border of the item codes

Yohoki commented 5 years ago

Ah! Yes. I have no armor equipped. That HP value is your character's max HP without armor.... I

I was only guessing. Until I can find out why your addresses are in different spots from mine, I have no idea. If you'd like to find it yourself, it's a 16-bit decimal value. Use fuzzy search to find it. Full bar seems to be 1000 and has a glowing effect. The notches on the bar are 7500, 5000 and 2500. That should be enough to find it pretty easily if you just look at what notch it's above, you can do <2500 search or something like that. (Remember to select the value at the top not "Initial"... I forget that every time)

That'd be good. If I have the addresses of the first and last item, I can make them separate.

Gunfort commented 5 years ago

gosh, the HP cheat works damn well.

I got lucky I activated it before I encountered lv42 giga tyranno I think I can leave the SP one for now, still trying to find the border of items

Yohoki commented 5 years ago

I have a feeling if you get hit by an attack that does MORE than your current max HP, you'll die instantly... plus having a weak looking unfilled hp bar makes my gamer sense go crazy and I don't like it. XD So I'll try to fix it. I found a code already, but I don't know if it's permanent and I don't have a pointer for it... So I dunno how useful it will be yet.

Gunfort commented 5 years ago

I think its not about the armor. just after the first raid I got life elixir as a reward. I used it to the point everyone HP being more than 2000. It looks like the amount the cheat maintains is the initial value of your HP before getting boost from life elixir.

_V0 Life Elixir 99 $0200 82DE59BA 00000063

Yohoki commented 5 years ago

It's possible that anything that affects max HP also affects it. I simply equipped the Shining Chronos Armor and am having the same effect. So I'm pointing my code to the Base Max HP value, instead of a Current Max HP value. It was right next to the Current HP, so that's what I used. The value's I'm now finding for Current Max HP are WAAAAY off in the 8Axx range of memory. The only problem is that since I don't have a pointer for this area, I can't use the MOV code type to copy what's there to where HP is.

After messing with it a bit, it's not even the character's current max hp... It's current character's max current max hp..... so everyone else's hp would fluctuate depending on who you have selected. XD they programmed this really weird.

Yohoki commented 5 years ago

No luck so far. Might as well just set max hp to 9999 and lock current hp there as well. That's the best I can do for the time being. I'll change the codes on the original post to reflect this and update the pointers.

Gunfort commented 5 years ago

No luck so far. Might as well just set max hp to 9999 and lock current hp there as well. That's the best I can do for the time being. I'll change the codes on the original post to reflect this and update the pointers.

I think that is the best option. considering you might encounter a high level monster that can kill you with just a swing.

Yohoki commented 5 years ago

Ya, and it just doesn't look good, which IMO is even worse than getting one shot. XD I fixed the codes and added the new characters to the main post.

I'm also not sure why dana has 2 places... I went ahead and added her second one, but not sure what it does.

Gunfort commented 5 years ago

I noticed something when I tried the new code. while laxia and sahad HP are 9999/9999, adols HP is 9999/[the normal XP he have] lol.

then I realized that the code is slightly different in the first 4 numbers in the 3rd and 4th line. I tried to change it like the other HP code, and now it works 9999/9999.

still searching the border of each item categories. can't use the category list on game menu as reference since the position is different.

I think 82DE5A50 is the beginning of ingredients(rock salt?). and 82DE5AFA stands for first key item(ifits the journal) mabe?

82DE58C0(beast claw) I think is the start of rare materials and still goes all the way to 82DE590C(Stalactite) or maybe further since 82DE5988 stands for heal potion that might be the start of liquid med category

82DE57F8 might be the start of common materials/light bone 82DE582C is the address for iron ore, my latest in game menu common material

82DE59B0-82DE59D0 is the area of my unlocked solid med

Gunfort commented 5 years ago

nope, journal isn't the first key item. empty bottle address is way up (82DE5A780) above the common mat address should be armors/accessories etc(maybe?). the first address that show the value of an armor I have is 82DE575C

82DE5796 stands for the value of leather glove(armlet) 82DE57AA is wood shield

weird, I can't seem to find the addresses for accessories

Gunfort commented 5 years ago

found the accessory address for bone necklace its 82DE56CE

as for the weapon........ I don't think it works the same way as the other items and the costumes I think its the same. both weapon and costumes should only consist of 01's for the unlocked ones

and also adventurer gear should be like that too. except if the value is changed to other than 0 it automatically unlocked, unlike weapon and costumes that remain locked

Yohoki commented 5 years ago

I haven't been TOO concerned about where the beginning of each item category was, because I actually have a code that does that automatically for me. Go to your item area and scroll up on the memory view until you reach the random numbers. Give me the address of the last 00 you see before the randomness and I'll make a code that assigns a number to each of the items.

The issue is that this code won't work well until we find a code that actually unlocks the items, not just gives us 99 of them. There could be hidden items anywhere that we just don't have unlocked or that are debug items, like the bracelet "darkness thing"

I've also fixed the adol HP code. I didn't switch the PointerMOV code to a MOV code on accident.

Yohoki commented 5 years ago

I'm at a point in the game where I can reliably unlock a single item. I'm trying to unlock it, search for the value and then reload save, but I bet the area is moving when I reload the save... So I'm also trying to find any entries in the journal to see if it's anywhere near there. But so far no luck.

Yohoki commented 5 years ago

Found an area near 82DE6D00 That controls the "Items Discovered" part. I have no idea how it works, but some of these areas unlock multiple items if I set them to different numbers. Setting them to FF seems to work best... I didn't sleep last night, so I'll figure more out later today. must sleep -_- zZzZ

This area also seems to update the journal entries in "collection". So I can now confidently say I have unlocked 100% of the items, because the journal shows it. I also made a code to give each item in the inventory a unique quantity, so I can now see where everything is and can separate the "All Items" code into separate categories.

Yohoki commented 5 years ago

Alright. I got all the items sorted. In my memory, starting from address 82DE57B8, here's the item locations. I only have them in decimal right now, which isn't ideal, but I can convert them later.

Costumes -- 0x140-0x14E
160-167

Costume Attachments -- 0x152-0x-156
169-171

Accessories -- 0x168-0x1E8
180-244

Armor -- 0x1F4-0x162
250-277

Armlets -- 0x230-0x282
280-290
295-305 
310-321 

Common Mats -- 0x292-0x2CA
329-342
344-347
349-357

Costumes -- 0x2CE-0x2F6
359
361
369-376
379-380

Weapons
???-???  #probably here but not tested

Rare Mats -- 0x35A-0x420 #blazeit
429-434
448-454
467-475
488-495
507-508
513-515
527-528

Liqiud Med 
529-530
532-533
535-536

Solid Med
539-544
549-556

Fruit
559-562
564-567

Meals
579-584
589-594

Books
598-608 # Cooking Books

Key Items
609 # Insect Repellent

Books
612-617 # Skill Books
619-623 # Adventuring Gear Slot Books

Ingredients
629-643

Key Items
649 # Empty Bottles
657 # Bait
658 # Fishing rod

Fish
659-682

Key Items
714-715 # journal-map
716-726 # Apothecary Formulas

Adventuring Gear
764-774

Key Items
779-784
789-792
799-808
809-815 # Seeds/farm
816-823
824     # Seiren Map
825
829-859 # Gift Items

For example, the costumes start at the 160th place from 82DE57B8. The values are 16-bit, so I need to double the 160, so 320. It's also only in decimal at the moment, so converting 320 = 0x140.

82DE57B8 + offset 0x140 puts the beginning of the costumes at address 82DE58F8.

I will start making separate codes now for each category. There's a few items that I'll probably put into their own categories, like Skill Books into their own code and fishing rod/bait separate. That way people can unlock specific things without unlocking storyline breaking items.

Gunfort commented 5 years ago

Whoa, thats very neat. Sorry that I can't help much, I just done my TOEFL test yesterday and I need to start making a research proposal now

Yohoki commented 5 years ago

That's alright. I really just modified the "99 All items" code to give a different amount to each item. It gave me the list I needed real easy. That's why I wasn't too worried about finding them out until I had the unlock code.

Yohoki commented 5 years ago

I just had someone else on a different game have an issue similar to what I'm having with you. You mentioned TOEFL test. Is your vita's system language set as english (US)? And if not, may I ask what language you have it in?

I don't mean to pry, but the system language may be the reason why my codes aren't working for you. I can make them work correctly if you're using a different language, but I'd need to know which language I need to make it for.

Gunfort commented 5 years ago

I just had someone else on a different game have an issue similar to what I'm having with you. You mentioned TOEFL test. Is your vita's system language set as english (US)? And if not, may I ask what language you have it in?

I don't mean to pry, but the system language may be the reason why my codes aren't working for you. I can make them work correctly if you're using a different language, but I'd need to know which language I need to make it for.

actually its just a mandatory test from my campus. in game language is set to english while the voice is japanese.

Yohoki commented 5 years ago

Ah. I didn't think about the in-game language. That might change it too. I'll check that out.

Yohoki commented 5 years ago

.... I spent way too long trying to figure out where the hell you change the damn language.... I didn't have the DLC downloaded. I had literally everything but the language patch had a download error..... It looks like I'll have to remake all the codes for this with the language pack. Should go pretty quick since its all in about the same areas and I remember how to get them all.

Gunfort commented 5 years ago

Just wanna ask. Does the str and def code can be edited/works like item code? I tried searching it with the help of the potions but got no result. Currently in ch6 and it is a hell with a lot of primordials that need at least 2 times extra skill to kill one

Gunfort commented 5 years ago

Btw did you ask me to try new game on gbatemp a few days ago? Sorry I didn't know you pm'ed me. I rarely openngbatemp and I can't reply via mobile.

Gunfort commented 5 years ago

I don't think you need dana copy code. Using dana code already make both past and present dana have max/inf hp

Gunfort commented 5 years ago

And about the jumping address. I think I got less and less of it the more the story progressed

Yohoki commented 5 years ago

Don't worry about it. It turns out I had a single download fail (the language pack) when installing the game. After redownloading it and installing, I'm getting new codes. Here's what I have so far.

The STR and DEF is BASE. Adding a potion effect works off of this value, but doesn't change it. Equipping armor or using STR potions won't change it. Thankfully, it's located near the character's HP, so I can easily make a code for it.

Edit: Sorry, keyboard died mid-typing

Outdated. See first post.
Gunfort commented 5 years ago

Don't worry about it. It turns out I had a single download fail (the language pack) when installing the game. After redownloading it and installing, I'm getting new codes. Here's what I have so far.

The STR and DEF is BASE. Adding a potion effect works off of this value, but doesn't change it. Equipping armor or using STR potions won't change it. Thankfully, it's located near the character's HP, so I can easily make a code for it.

Edit: Sorry, keyboard died mid-typing

Removed super-long quote. - Yohoki

tried the str code. nothing changed tho :/

Yohoki commented 5 years ago

Oh. My bad. Those should be Float type, not dec. I'll change them. STR and DEF are floating point values.

Yohoki commented 5 years ago
Removed because too long. - Yohoki

Edit: I added the codes to the original post at the top instead of here... There was starting to be too much scrolling....

RikuNoctis commented 5 years ago

I tested the codes you recently posted, but they don't seem to work on my game. I'm using latest game update (1.02) with all DLC (language pack included), NA version, NoNpDrm.

The item code (x98) actually makes Adol vanish from screen for a moment, but the issue is that also grays out the journal menu option. The codes for gauges and HP/STR/DEF don't work for me either.

Yohoki commented 5 years ago

Is this with the newest list? I just took out all the outdated codes earlier today and put only the newest codes in the original post at the top.

RikuNoctis commented 5 years ago

Is this with the newest list? I just took out all the outdated codes earlier today and put only the newest codes in the original post at the top.

Yep. I'm using the codes currently posted on the first comment (I've been following the posts since the issue was opened). I can provide screenshots from the memory locations of the codes used if needed.

Yohoki commented 5 years ago

Yep. I'm using the codes currently posted on the first comment (I've been following the posts since the issue was opened). I can provide screenshots from the memory locations of the codes used if needed.

If you wouldn't mind. Screenshot of one of the HP codes would be nice so I can see what's going on in the pointer area. I was so happy to finally have codes working for both me and Gunfort, You had to tell me it still wasn't working! XD

I'll have to figure out why yours are different now as well. Could you also try starting a new game, if you're further into the story? I'd like to see if story progress has changed anything... I'm making these codes very early into the game, shortly after getting sahad in party.

RikuNoctis commented 5 years ago

These are the HP pics: 2019-04-04-055346 2019-04-04-055401 And these are the Items pics: 2019-04-04-055530 2019-04-04-055540

This is at the start of the game, no DLC has been claimed, and playing on Nightmare difficulty.

I'll leave my save data here; you can use it with Vitasavemgr and possibly check if anything is really different in my saves that makes the codes not work correctly. Just remember to add your own "sce_sys" folder from one of your saves to the "SLOT0" for it to work, if you do use it. PCSE01103.zip

Yohoki commented 5 years ago

Hmm... maybe nightmare has to do with it? I'm not sure yet. I just got home....

For the HP pointer, it says ADOL on that screen... If you scroll down a bit, you'll see LAXIA. Right before that is Adol's pointer, if that helps for now. It's the same for all the chars.

I have no idea about the items... whatever has shifted the rest of your data is doing the same here.

RikuNoctis commented 5 years ago

So, should I change the code from 825ACF48 to 825ACFE8 for the HP code?

I'm going to try testing with different difficulties and at different points of the game, though that will take a little bit of time. I'll start with Nightmare, and then I'll test everything again on a new save file but on a lower difficulty and report back.

It shouldn't take that much time to reach the point of the game where you get most of the party now that I think about it. We'll see.

Yohoki commented 5 years ago

I made the codes on easy Difficulty, because HP is easier to find when you aren't dying all the time. I also have stuck around the point where Dogi first gives you a quest to upgrade the warehouse, because I was able to do that to unlock things, search values, reload save, search again. It was how I found the "Unlock all items" code. I haven't progressed beyond that point yet, as I'm also trying to play the game for the first time. It was originally my wife's game, so I have not enjoyed the story yet.

I've also accidentally found a code that warps me to the Divine Dragon fight, so I can also make a new NG+ game to see if that changes anything.

Gunfort commented 5 years ago

The only time HP code doesn't work on me was when the address of the item inventory jumps around like on my ss a while ago. I don't think it is about difficulty since yohoki played easy and I played normal.

Yohoki commented 5 years ago

Is nightmare available off the bat, or is it a NG+ option?

The only time HP code doesn't work on me was when the address of the item inventory jumps around like on my ss a while ago. I don't think it is about difficulty since yohoki played easy and I played normal.

Do you know what causes it to move you inventory? Are you always doing something in-game when it happens? If I know what causes it I can replicate it and fix that issue.

Gunfort commented 5 years ago

Idk. Its just like that when I started the game. Everytime I started the game and the cheat doesn't work, I checked the item list address and its like that. I just need to reset my game if it happens

RikuNoctis commented 5 years ago

Is nightmare available off the bat, or is it a NG+ option?

Yep. It's available from the start.

Do you know what causes it to move you inventory? Are you always doing something in-game when it happens? If I know what causes it I can replicate it and fix that issue.

It may be that the DLC installed changes the position of the item list, too. We'll need to start a new game but without DLC installed on the latest version of the game to verify.

Yohoki commented 5 years ago

I know installing DLC changes addresses. I usually make the cheats for all DLC version. I was more meaning what action In-game is changing where addresses are. I'll have to look into it more when I get a moment.

yuzukirina98 commented 5 years ago

Can someone test this code, it work fine with me but don't know if it work with everyone else:

_V0 Infinite Health $0000 00000000 00000000

_V0 -Adol/Dana (Past & Present)- $3201 82DD0F1C 00000F04 $3300 00000000 461C3C00 $3201 82DD0F1C 00000F00 $3300 00000000 461C3C00

_V0 -Laxia- $3201 83A85028 00006F64 $3300 00000000 461C3C00 $3201 83A85028 00006F60 $3300 00000000 461C3C00

_V0 -Sahad- $3201 822EEB00 0000225F $3300 00000000 461C3C00 $3201 822EEB00 00002263 $3300 00000000 461C3C00

_V0 -Hummel- $3201 8D747F08 0000EE84 $3300 00000000 461C3C00 $3201 8D747F08 0000EE80 $3300 00000000 461C3C00

_V0 -Ricotta- $3201 86402784 000011A4 $3300 00000000 461C3C00 $3201 86402784 000011A0 $3300 00000000 461C3C00

_V0 Max STR [Float] $0000 00000000 00000000

_V0 -Adol/Dana (Past & Present)- $3201 82DD0F1C 00000F08 $3300 00000000 461C3C00

_V0 -Laxia- $3201 83A85028 00006F68 $3300 00000000 461C3C00

_V0 -Sahad- $3201 822EEB00 00002267 $3300 00000000 461C3C00

_V0 -Hummel- $3201 8D747F08 0000EE88 $3300 00000000 461C3C00

_V0 -Ricotta- $3201 86402784 000011A8 $3300 00000000 461C3C00

_V0 Max DEF [Float] $0000 00000000 00000000

_V0 -Adol/Dana (Past & Present)- $3201 82DD0F1C 00000F0C $3300 00000000 461C3C00

_V0 -Laxia- $3201 83A85028 00006F6C $3300 00000000 461C3C00

_V0 -Sahad- $3201 822EEB00 0000226B $3300 00000000 461C3C00

_V0 -Hummel- $3201 8D747F08 0000EE8C $3300 00000000 461C3C00

_V0 -Ricotta- $3201 86402784 000011AC $3300 00000000 461C3C00

_V0 Infinite SP (Use code below if crash) $3201 8CE481B4 00000EF4 $3300 00000000 00004E20

_V0 Infinite SP (If code above crash) $0200 82DE5540 00004E20 $0100 88DE5542 000000E0 $0200 88DE5544 07F16307

_V0 Infinite Extra Gauge (Use code below if crash) $3201 825A9800 000006CC $3300 00000000 000186A0

_V0 Infinite Extra Gauge (If code above crash) $0200 82595BDC 000186A0 $0100 88D95BDE 000000E0 $0200 88D95BE0 07F16307