Closed JJJohan closed 5 years ago
Cool! Great job! Sorry I haven't had time to check this out, and I've been busy with other projects for some time. So my contribution is at a stand-still currently :( I'll happily merge what you throw my way though! If I could figure out how to give you commit-writes to the repo, I'd happily do it.
No worries, I just had the urge to binge-implement some features. No rush on the pull requests - if they're up for a little while at least it gives people the chance to take a look at it in case I did something horrendously wrong. I'll fix the merge conflicts up for this one when I get home.
Already merged as part of Radar branch (was built on top of this one)
Adds support for the interior component panels, with exception of the radar panel (I figured that's probably worth a separate pull request).
Note: This branch extends the GDF parser branch to get the weapon component info, so the source diff may appear larger than it really is for this pull request.
See issue #20 - Car Component UI for more details.
Video (prior to compass, gear and specials panels): <img src="https://img.youtube.com/vi/r7gUhUpr7TE/0.jpg" alt="Vehicle Sounds Video" border="10" />
Scene view screenshot (since specials aren't visible otherwise):