rSimulate / Cosmosium

:earth_americas: js game engine for space-based games
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are those moon revolutions correct? #53

Closed 7yl4r closed 9 years ago

7yl4r commented 10 years ago

I think they might appear to be going around at such high speeds because of the way we scaled up the orbital parameters. I think the orbital period might be dramatically reduced, and we may want to preserve that value. I'm really not sure though.

ghost commented 10 years ago

They're very fast. It would be a good idea to slow them down to make them look a little more natural.

7yl4r commented 10 years ago

The methods used for scaling the orbits are in Ephemeris.js. I think what we need to do is apply the orbital radius scaler to some other parameters as well in order to properly increase orbit size without increasing the orbital period significantly...

iontom commented 9 years ago

We also should try adding orbit lines. It might look pretty nice

BrianErikson commented 9 years ago

Even with the speed cut down to 3 days per second, some of these revolutions on the moons are like 0.3 days = 1 revolution. I think I'll double the revolution times on the server for the moons (dynamically so we can fiddle with it), and then add the orbit lines that behave like the planet's.

BrianErikson commented 9 years ago

Revolutions have slowed to the point that this is no longer an issue.