rSimulate / Cosmosium

:earth_americas: js game engine for space-based games
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webGL not working on Ubuntu #59

Closed 7yl4r closed 10 years ago

7yl4r commented 10 years ago

The scene fails to display any asteroids.

From the following log, I'm guessing it is the vertex shaders?

initAsteroids main.js:437
Array[6]
 main.js:451
num asteroids: 6 main.js:454
DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order. three.min.js:159
THREE.WebGLRenderer 66 three.min.js:429
Could not initialise shader three.min.js:508
gl.VALIDATE_STATUS false three.min.js:508
gl.getError() 0 three.min.js:508
gl.getProgramInfoLog() VS compile failed: No register spilling support yet

 three.min.js:509
48
WebGL: INVALID_OPERATION: getUniformLocation: program not linked play:1
21
WebGL: INVALID_OPERATION: getAttribLocation: program not linked play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:579
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:579
WebGL: INVALID_OPERATION: useProgram: program not valid play:579
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:579
WebGL: INVALID_OPERATION: useProgram: program not valid play:579
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:579
WebGL: INVALID_OPERATION: useProgram: program not valid play:579
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:579
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
Failed to load resource: the server responded with a status of 404 (Not Found) http://asteroid.ventures/css/gradient2.png
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
websocket connection opened webSocketSetup.js:6
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
updating resource values resourceUpdate.js:2
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: too many errors, no more errors will be reported to the console for this context. play:1
7
updating resource values resourceUpdate.js:2
initAsteroids VM82:437
Array[100]
 VM82:451
num asteroids: 100 VM82:454
DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order. three.min.js:159
THREE.WebGLRenderer 66 three.min.js:429
Could not initialise shader three.min.js:508
gl.VALIDATE_STATUS false three.min.js:508
gl.getError() 0 three.min.js:508
gl.getProgramInfoLog() VS compile failed: No register spilling support yet

 three.min.js:509
48
WebGL: INVALID_OPERATION: getUniformLocation: program not linked play:1
21
WebGL: INVALID_OPERATION: getAttribLocation: program not linked play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
Could not initialise shader three.min.js:508
gl.VALIDATE_STATUS false three.min.js:508
gl.getError() 1282 three.min.js:508
gl.getProgramInfoLog() VS compile failed: No register spilling support yet

 three.min.js:509
48
WebGL: INVALID_OPERATION: getUniformLocation: program not linked play:1
21
WebGL: INVALID_OPERATION: getAttribLocation: program not linked play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
updating resource values resourceUpdate.js:2
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: INVALID_OPERATION: useProgram: program not valid play:1
WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER play:1
WebGL: too many errors, no more errors will be reported to the console for this context. play:1
83
updating resource values resourceUpdate.js:2
BrianErikson commented 10 years ago

Just thought I'd say that it works in Fedora 20 (Heisenbug) with Firefox 30 just fine.

screenshot from 2014-06-21 09 39 11

Although some asteroids ARE a bit ominous ;)

7yl4r commented 10 years ago

Oh, awesome! Maybe it is just my setup then. Thanks for noting this.

BrianErikson commented 10 years ago

I looked into this a little bit more, and it appears that the video driver you are using on Ubuntu doesn't support register spilling. You may want to look into upgrading your driver. Either that, or we'll need to figure out what shader is spilling info from the registers.

7yl4r commented 10 years ago

Ok cool. Since it seems localized to my machine (which is near end-life anyway), I'm going to mark this closed for now.