This merge adds server-side implementation of asteroid ownership by instance, communication between client and server for claiming objects by instance, synchronization between each client in the instance as asteroids get claimed, and a simple color representation on the asteroids themselves (which should hold us over until we get a GLSL person to draft up a more appropriate shader).
This merge adds server-side implementation of asteroid ownership by instance, communication between client and server for claiming objects by instance, synchronization between each client in the instance as asteroids get claimed, and a simple color representation on the asteroids themselves (which should hold us over until we get a GLSL person to draft up a more appropriate shader).