Closed raamweinfeld closed 3 years ago
Should be fine as long as we use websocket.
WebRTC looks like the way to go. Websocket protocol is TCP and too slow for real-time drawing action. https://docs.godotengine.org/en/stable/tutorials/networking/webrtc.html#doc-webrtc
this is fine now
This might be a problem: https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html