This one:
https://github.com/rabdill/bishops_map/issues/134
implemented "examine" and "smell" and whatever, but instead of defining them hard-coded like that, we should make "sensory commands" for items just be a game trait -- it might default to ["smell", "taste", "examine"], but the author should be able to decide what else the player can do to find out more about an item.
This one: https://github.com/rabdill/bishops_map/issues/134 implemented "examine" and "smell" and whatever, but instead of defining them hard-coded like that, we should make "sensory commands" for items just be a game trait -- it might default to
["smell", "taste", "examine"]
, but the author should be able to decide what else the player can do to find out more about an item.