"items" : {
"stole" : {
"name" : "mink stole",
"status" : "default",
"take" : {
"default" : "You gently lift the stole and wrap it around your neck."
},
"states" : {
"default" : {
"descriptor" : "There is a delicate mink stole stuffed in the corner."
}
}
}
}
When you pick it up out of the closet, everything is cool. But when you go out to the corn field and drop the stole, all of the sudden you're in a field and a scarf is "stuffed in the corner." Maybe associate a "dropped descriptor" in states that the player is allowed to take from? IE:
"items" : {
"stole" : {
"name" : "mink stole",
"status" : "default",
"take" : {
"default" : "You gently lift the stole and wrap it around your neck."
},
"states" : {
"default" : {
"descriptor" : "There is a delicate mink stole stuffed in the corner.",
"dropped" : "A delicate mink stole is on the ground here."
}
}
}
}
OR
"items" : {
"stole" : {
"name" : "mink stole",
"status" : "default",
"take" : {
"default" : {
"message" : "You gently lift the stole and wrap it around your neck.",
"dropped" : "A delicate mink stole is on the ground here."
},
"states" : {
"default" : {
"descriptor" : "There is a delicate mink stole stuffed in the corner.",
}
}
}
}
An example:
When you pick it up out of the closet, everything is cool. But when you go out to the corn field and
drop the stole
, all of the sudden you're in a field and a scarf is "stuffed in the corner." Maybe associate a "dropped descriptor" in states that the player is allowed to take from? IE:OR