Currently we have no idea if there are exceptions occurring on the server or the client. We can install Sentry, which will track all errors thrown and aggregate it on Sentry's website. We can use the free version, which should be fine for our needs.
Setup a free Sentry account for Racerr and install the Unity Sentry SDK. Since the library uses UnityWebRequest, we should hopefully be able to send errors from both the server and WebGL client. Though be prepared for some potential problems with UnityWebRequest on WebGL.
Currently we have no idea if there are exceptions occurring on the server or the client. We can install Sentry, which will track all errors thrown and aggregate it on Sentry's website. We can use the free version, which should be fine for our needs.
Setup a free Sentry account for Racerr and install the Unity Sentry SDK. Since the library uses
UnityWebRequest
, we should hopefully be able to send errors from both the server and WebGL client. Though be prepared for some potential problems withUnityWebRequest
on WebGL.