Our current implementation is a little sphagetti as we've hacked it up into a working prototype, which is not very easily extensible.
We want to re-archtect the implementation into a more rigorous and organised state machine structure following the unity state machine design patterns.
Our current implementation is a little sphagetti as we've hacked it up into a working prototype, which is not very easily extensible.
We want to re-archtect the implementation into a more rigorous and organised state machine structure following the unity state machine design patterns.