for example, an apple tree should have an 90% chance of spawning an apple, and a 20% chance of spawning a crow.
– containers should spawn the generated items once for each player
– items in a containers should respawn based on the real life passing of time
for example, an apple tree should have an 90% chance of spawning an apple, and a 20% chance of spawning a crow. – containers should spawn the generated items once for each player – items in a containers should respawn based on the real life passing of time