rachelnertia / Quiver

An unfinished cross-platform pseudo-3D game engine written in C++
MIT License
34 stars 8 forks source link

Allow giving names to fixture filter data groups and bits #37

Open rachelnertia opened 6 years ago

rachelnertia commented 6 years ago

GuiControls(b2Filter&) will be passed a structure containing a string for each named bit and each named group. I'm not sure where that data will come from, though. Perhaps it could be loaded from a json file.

For now, the data will belong to the application and ApplicationStateContext will store a reference to it. It will be used in the editor and possibly in logging.