rad-games / the-game-01

Apache License 2.0
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Make a list of mechanics #5

Open zemaqer opened 3 years ago

zemaqer commented 3 years ago
  1. Player character interactions with environment:
    • Player approaches a ladder, player presses interaction button, player is teleported to a new position
    • Player approaches a console, player presses interaction button, something will be triggered

Water will rush out and move the cover away to create a water ladder to the second floor

  1. Player character can gain skills and use them:
    • There should be a skill gauge on the screen.
    • Player can restore full skill points when interacting with a water power point.
    • Player can press/hold [Space] to use the skill. Using skill costs skill points. The cost is based on how long the player uses the skill.
    • Player can regain a new skill when interacting with a water fountain.

The first skill is infiltration. By using this skill, player will change into water form and infiltrate through specific materials.

  1. Level factors

    • Rotatable platforms. Allow designers to change how they rotate. e.g. The first and third platform will turn to front side while the second turs to the back side.
  2. Environment factors

    • Wind can blow player off the platform if he didn't find a shelter (e.g. infiltrate inside the platform) on time.