FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bitmaps in any format supported by FFmpeg.
Is there a reason why MediaFile.Audio.TryGetNextFrame doesn't have the same overloads as the video counterpart? I'd like to write the next audio frame to a pinned buffer, but the overload is not available for audio as it is with video
Is there a reason why MediaFile.Audio.TryGetNextFrame doesn't have the same overloads as the video counterpart? I'd like to write the next audio frame to a pinned buffer, but the overload is not available for audio as it is with video