FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bitmaps in any format supported by FFmpeg.
Great project. I tried your example after loading the Nuget lib just to load a simple
video file to get the stats. This is what I got:
Unable to load DLL 'avutil.56': The specified module could not be found.
One thing to note the build for FFmpeg that particular dll is named avutil-56.dll
I know it is seeing the directory for the dll because I specified it. What am I missing.
Thank you...
FFmpeg libraries must have the same architecture as your project. If you want to use 64-bit FFmpeg, you should go to the Build tab in the project properties and disable the Prefer 32-bit option.
Great project. I tried your example after loading the Nuget lib just to load a simple video file to get the stats. This is what I got:
Unable to load DLL 'avutil.56': The specified module could not be found.
One thing to note the build for FFmpeg that particular dll is named avutil-56.dll I know it is seeing the directory for the dll because I specified it. What am I missing. Thank you...