FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bitmaps in any format supported by FFmpeg.
Hello, recently I started a project, where I wanted to take each frame from a video and output it as an array of characters. That part was already done and so I needed a way to retrieve frames from a video with C# and stumbled upon this. I was following the setup guide, added the library with Visual Studio's NuGet packet manager, installed Homebrew, then FFmpeg and finally I set the FFmpegLoader.FFmpegPath path to the path that "which ffmpeg" gave me and it didn't work, then I started looking everywhere it that /usr/ directory and everything I tried was to no avail :/
So I'm here to kindly ask for someone to explain to me how dumb I am :)
Hello, recently I started a project, where I wanted to take each frame from a video and output it as an array of characters. That part was already done and so I needed a way to retrieve frames from a video with C# and stumbled upon this. I was following the setup guide, added the library with Visual Studio's NuGet packet manager, installed Homebrew, then FFmpeg and finally I set the FFmpegLoader.FFmpegPath path to the path that "which ffmpeg" gave me and it didn't work, then I started looking everywhere it that /usr/ directory and everything I tried was to no avail :/
So I'm here to kindly ask for someone to explain to me how dumb I am :)
This is the error message I get by the way...