radiatoryang / hedera

paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
GNU General Public License v2.0
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v1.3 to-do list / possible roadmap #11

Open radiatoryang opened 4 years ago

radiatoryang commented 4 years ago

not sure when I'll get to these features, if ever, but here's what I'm thinking about for the semi-distant future

farfamahar commented 1 year ago

Any plans on the URP support?

radiatoryang commented 1 year ago

Not in the near future, no. At some point I'll use this in my own URP project, and then I will update it, but I don't know when that will be.

But really, 90% of this thing will already work in URP. You just need to swap in your own materials.