radiatoryang / hedera

paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
GNU General Public License v2.0
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Raycast mesh painting #14

Closed alexjhetherington closed 2 years ago

alexjhetherington commented 3 years ago

Dirty, unclean! You can set up a quick test scene just using 2 quads scaled up at an angle. Paint on the top one and you will see the effect when the ivy cascades down.

quads

radiatoryang commented 3 years ago

Sorry, totally forgot to look at this... pandemic, etc. And honestly I still can't really muster the energy to fire up Unity and merge it in properly yet. But I will definitely try to get this in sometime this year.

Again, thanks for the PR and I appreciate it, it's not you it's me, etc.

Thundros commented 3 years ago

@radiatoryang for some reason when i merge the vines into one ( when i have painted say 2 vine assets ), it removes some of my mesh for some reason. PLEASE fix the export. I'm trying to let the ivy be "attached" to the object it was painted on in order to allow for things such as an ancient pillar that falls & rolls on the ground. I want the ivy to roll WITH it. Don't make me beg more than I already have to!!!!!!!!

Thundros commented 3 years ago

@radiatoryang ?????

Thundros commented 3 years ago

...........

radiatoryang commented 3 years ago

@Thundros Hi, all these repetitive messages are really inappropriate. If you want to file a bug, create a new issue and include screenshots + how to reproduce the bug. Do not spam someone else's pull request. Please behave better.

radiatoryang commented 2 years ago

Working on this now, trying to figure out UX / UI for it, will be implemented in next tagged release on master branch (v1.2.3)