PingOrdering seems to only make the selected minion act when the ping is removed. With this mod, the selected minion waits for a very long time for the ping to be removed, even if the move/attack ping has already been issued. It's possible to set the enemy ping duration to ~1 second to somewhat get around this, but this also affects actual enemy pings, which isn't ideal.
Suggested fixes:
Have the mod treat minion pings differently from enemy pings.
Have the minion ping be removed from the minion after issuing a move/attack ping.
Allow the maximum amount of enemy pings at once to be configurable.
PingOrdering seems to only make the selected minion act when the ping is removed. With this mod, the selected minion waits for a very long time for the ping to be removed, even if the move/attack ping has already been issued. It's possible to set the enemy ping duration to ~1 second to somewhat get around this, but this also affects actual enemy pings, which isn't ideal.
Suggested fixes: