Things that would go in lv_conf.h are specified as part of the sdkconfig in this project, so to set up your build do this:
source ./set-target esp32s3
./idf menuconfig
(or esp32s2 if you have the S2 version of the screen)
Go to components, and scroll down to near the end for the LVGL config
Then after you're done, save and quit, and
./build flash monitor
I wish there were a better way, because every time I tweak an LVGL config item, it triggers a full rebuild :/
It has to be done this way as I understand it, because it's building it as an esp-idf component, and the sdkconfig.h is the only way components can get the global config items like that. (Only other way I can think of is stick an lv_conf.h inside the component dir but you have to gitignore it)
Things that would go in lv_conf.h are specified as part of the sdkconfig in this project, so to set up your build do this:
(or esp32s2 if you have the S2 version of the screen)
Go to components, and scroll down to near the end for the LVGL config
Then after you're done, save and quit, and
I wish there were a better way, because every time I tweak an LVGL config item, it triggers a full rebuild :/
It has to be done this way as I understand it, because it's building it as an esp-idf component, and the sdkconfig.h is the only way components can get the global config items like that. (Only other way I can think of is stick an lv_conf.h inside the component dir but you have to gitignore it)