When loading an overlay or a image, which is actually a mask, the window
width and level are calculated. If the mask contains only a value 1, the
ww and level are set to 0. This is incorrect behavour. Therefore it
should be like if the max value is less then 255, the lut choosen should
be the mask lut.
When loading an overlay or a image, which is actually a mask, the window width and level are calculated. If the mask contains only a value 1, the ww and level are set to 0. This is incorrect behavour. Therefore it should be like if the max value is less then 255, the lut choosen should be the mask lut.
This behavour is implemented.