Closed lnxbil closed 11 years ago
Looks like the same error reported in issue 9: https://github.com/raduprv/Eternal-Lands/issues/9 If so, the latest source has a fix applied. Can you building from source?
You can also try this client, it contains that fix: http://www.gm.fh-koeln.de/~linke/EL-Downloads/EL-MAC.zip
So, I needed to fix some things in the XCode file to get it to compile, yet it doesn't link to the default cal3d.framework
from the official client. I got a linking error (no clue why, the symbols should be there).
Undefined symbols for architecture i386: "CalCoreMesh::setFilename(std::__1::basic_string, std::__1::allocator > const&)", referenced from: _CalLoader_ELLoadCoreMesh in cal3d_io_wrapper.o _CalCoreModel_ELLoadCoreMesh in cal3d_io_wrapper.o "CalCoreMaterial::setFilename(std::__1::basic_string , std::__1::allocator > const&)", referenced from: _CalLoader_ELLoadCoreMaterial in cal3d_io_wrapper.o _CalCoreModel_ELLoadCoreMaterial in cal3d_io_wrapper.o "CalCoreAnimation::setFilename(std::__1::basic_string , std::__1::allocator > const&)", referenced from: _CalLoader_ELLoadCoreAnimation in cal3d_io_wrapper.o CalAnimationCache::loadAnimation(std::__1::basic_string , std::__1::allocator > const&, float) in cal3d_io_wrapper.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation)
But: The Sir-Odie-Version works (at least as far as I tested it for now. It starts without a crash). @Sir-Odie: Vielen dank und schöne Grüße an den Rhein!
The program terminates itself after opening with an error message: